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Human Development and Global Advancements Through Information Communication Technologies

New Initiatives

"This book investigates the role of ICT in advancing economic, social, and political development as well as the potential setbacks experienced as a result of introducing new initiatives"--Provided by publisher.

"This book investigates the role of ICT in advancing economic, social, and political development as well as the potential setbacks experienced as a result of introducing new initiatives"--Provided by publisher.

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Digital Role Playing as a Motivator of Study

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Price and Moore suggest a new theoretical approach based on situated learning,
the experiential learning cycle of Kolb, and the ARCS model of Keller in “The
Design and Development of Educational Immersive Environments: From Theory
to Classroom Deployment.” Third section of this section opens with McNamara,
Jackson, and Graesser introducing “Intelligent Tutoring and Games (ITaG).” Their
point of view is that game-based learning improves students' motivation with the ...

Developments in Current Game-Based Learning Design and Deployment

Educational gaming is becoming more popular at universities, in the military, and in private business. Multidisciplinary research which explores the cognitive and psychological aspects that underpin successful educational video games is therefore necessary to ensure proper curriculum design and positive learning outcomes. Developments in Current Game-Based Learning Design and Deployment highlights the latest research from professionals and researchers working in the fields of educational games development, e-learning, multimedia, educational psychology, and information technology. It promotes an in-depth understanding of the multiple factors and challenges inherent to the design and integration of game-based Learning environments.

Getting Serious about Games Technologies for Learning Rebecca Petley LSN,
UK Guy Parker LSN, UK Jill Attewell LSN, UK ABSTRACT The Mobile
LearningNetwork currently in its third year, is a unique collaborative initiative
encouraging and enabling the introduction of mobile learning in English post-14
education. The programme, funded jointly by the Learning and Skills Council and
participating colleges and schools and supported by LSN has involved nearly
40,000 learners ...

Cases on Digital Game-Based Learning: Methods, Models, and Strategies

Methods, Models, and Strategies

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.

An Overview of Digital Game-Based Learning In recent years, there has been
increasing interest in the use of digital games, and in particular, computer games,
for learning, among teachers, researchers, policymakers, and other educational
practitioners. There are many examples of the effective use of computer games in
all stages of formal education, including work in primary schools and secondary
schools, as well as post-compulsory education. There are examples of their
effective ...

Novel Developments in Web-Based Learning Technologies: Tools for Modern Teaching

Tools for Modern Teaching

"This book explores a series of issues related to the current state, objectives and future trends of collaborative learning"--Provided by publisher.

Fredrik Paulsson Umeå University, Sweden Mikael Berglund Umeå University,
Sweden ABSTRACT A general SOA framework for Virtual Learning
Environments, based on the VWE Learning Object Taxonomy, is suggested in
this chapter. Five basic and general services are suggested for implementation of
modular Virtual Learning Environments. The design of the service framework was
tested by implementation in two prototypes, using two different approaches
where a Java-RMI ...

Web-Based Learning and Teaching Technologies: Opportunities and Challenges

Opportunities and Challenges

During the past two decades, telecommunication technologies combined with Web-enabled technologies have created a new technology-based focus, Web-based learning and teaching. This new area has changed the concept of education around the world, creating new challenges and opportunities offered by this new technology-based concept. Web-Based Learning and Teaching Technologies: Opportunities and Challenges addresses many issues, trends, opportunities and problems facing colleges and universities in the effective utilization and management of Web-based learning and teaching technologies.

... v PART I. WEB-BASED LEARNING (WBL) ............................................................. 1
Chapter I. Web-Based Education ..............................................................................2
Anil Aggarwal, University of Baltimore, USA Regina Bento, University of
Baltimore, USA Chapter II. Opportunities in Web-Based Teaching: The Future of
Education .

Dynamics of Competitive Advantage and Consumer Perception in Social Marketing

"This book explores important social issues that call for reform such as health care, self-perceptions, and corporate responsibilities to the environment, giving readers a guide to understanding and appreciation behind social marketing and how it can be used to positively alter social conscience and create social change"--Provided by publisher.

Marketing. to. Healthcare: Challenges. and. Opportunities. Maria do Rosário
Cabrita Universidade Nova de Lisboa, Portugal Miriam Cabrita Universidade
Nova de Lisboa, Portugal ABSTRACT There is now an emerging view of health
care as a sector of the economy. The subject is increasingly gaining the interest
of policy makers and health care industry researchers as a way of modifying the
incidence and impact of unhealthy behavior and disease. Health-related social
marketing is ...

Distinctive Distance Education Design: Models for Differentiated Instruction

Models for Differentiated Instruction

"This book presents a tool to assist in the planning, conducting and evaluation of online learning, providing a way of understanding the course development and design process, drawing upon the research and theory foundations of distance education"--Provided by publisher.

Designing effective educational courses is a critical processin much human
learning. Human learning actually occurs from a combination of both planned
and unplanned educational experiences. Unplanned learning, also called
incidental learning, occurs when the learneris actually focused on another
objective than learning and in the process gains unsought insight that increases
professional competency. For example, a learner's goal might be watching a play
for entertainment ...

Challenging ICT Applications in Architecture, Engineering, and Industrial Design Education

Are Information and Communications Technologies (ICTs) helpful or detrimental to the process of design? According to Aristotle, the imagination is a mental power that assists logical, sound judgments. Design, therefore, incorporates both reason and imagination. Challenging ICT Applications in Architecture, Engineering, and Industrial Design Education posits imagination as the central feature of design. It questions the common assumption that ICTs are not only useful but also valuable for the creation of the visual designs that reside at the core of architecture, engineering design, and industrial design. For readers who believe this assumption is right, this book offers an alternative perspective.

ABSTRACT The design studio is the prototype of design education, particularly
for architects but more and more for engineers too – though engineers prefer the
word “lab” to “studio.” Although the design studio is known today mainly through
the “reflection in action” theory of Donald Schön (1984, 1988), this manner of
education first developed at the École des Beaux-Arts in Paris in the seventeenth
century for the promotion of neoclassical aesthetic values, and it has continued
ever ...

Advances in UML and XML-based Software Evolution

"Reports on the recent advances in UML and XML based software evolution in terms of a wider range of techniques and applications"--Provided by publisher.

"Reports on the recent advances in UML and XML based software evolution in terms of a wider range of techniques and applications"--Provided by publisher.