
Cases on Digital Game-Based Learning: Methods, Models, and Strategies
Methods, Models, and Strategies
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced. Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation.
- ISBN 13 : 1466628499
- ISBN 10 : 9781466628496
- Judul : Cases on Digital Game-Based Learning: Methods, Models, and Strategies
- Sub Judul : Methods, Models, and Strategies
- Pengarang : Baek, Youngkyun, Youngkyun, Youngkyun,
- Kategori : Education
- Penerbit : IGI Global
- Bahasa : en
- Tahun : 2013
- Halaman : 626
- Halaman : 626
- Google Book : https://play.google.com/store/books/details?id=W8ieBQAAQBAJ&source=gbs_api
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Ketersediaan :
An Overview of Digital Game-Based Learning In recent years, there has been
increasing interest in the use of digital games, and in particular, computer games,
for learning, among teachers, researchers, policymakers, and other educational
practitioners. There are many examples of the effective use of computer games in
all stages of formal education, including work in primary schools and secondary
schools, as well as post-compulsory education. There are examples of their
effective ...