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E-Learning and the Academic Library

Essays on Innovative Initiatives

Focusing on academic libraries and librarians who are extending the boundaries of e-learning, this collection of essays presents new ways of using information and communication technologies to create learning experiences for a variety of user communities. Chapters feature e-learning projects involving MOOCs (massive open online courses), augmented reality, chatbots and other innovative applications. Contributors describe the process of project development, from determination of need, to exploration of tools, project design and user assessment.

Focusing on academic libraries and librarians who are extending the boundaries of e-learning, this collection of essays presents new ways of using information and communication technologies to create learning experiences for a variety of ...

Smart Education and e-Learning 2016

This book contains the contributions presented at the 3rd international KES conference on Smart Education and Smart e-Learning, which took place in Puerto de la Cruz, Tenerife, Spain, June 15-17, 2016. It contains a total of 56 peer-reviewed book chapters that are grouped into several parts: Part 1 - Smart University: Conceptual Modeling, Part 2 – Smart Education: Research and Case Studies, Part 3 – Smart e-Learning, Part 4 – Smart Education: Software and Hardware Systems, and Part 5 – Smart Technology as a Resource to Improve Education and Professional Training. We believe that the book will serve as a useful source of research data and valuable information for faculty, scholars, Ph.D. students, administrators, and practitioners - those who are interested in innovative areas of smart education and smart e-learning.

This book contains the contributions presented at the 3rd international KES conference on Smart Education and Smart e-Learning, which took place in Puerto de la Cruz, Tenerife, Spain, June 15-17, 2016.

Nature Versus Nurture in Online Education: An Analysis of Retention in E-learning

Retention in online education is an under researched area. The foundational theory on student retention presented 30 years ago, focused on the learner as the cause of the retention problem. Researchers have begun to query learners about how the university, through omission or commission, effect their decision to withdraw or persist. This retention study consisted of one hundred and forty-eight learners from University X, an online university. The study employed both The Priorities Survey for Online Learners and nine open-ended questions. This survey has been used by 78 institutions on over 34,000 students. The learners reported that the two major contributing factors to their decision to withdraw were: a lack of meaningful feedback from their instructors and the administration, and university's policies which often took precedent over them as individuals. Adults often choose the flexibility of online education because of their demanding schedules, which can include a career, their own family and aging parents. These adults often seek a degree or a graduate degree to meet increasing economic responsibilities, paradoxically, it is often these same responsibilities that complicate their lives, therefore hindering them from graduating. Research often looks for cause and effect in retention; which is similar to the Nature versus Nurture argument. Nature is the characteristics and traits of the adult online learner and nurture being the support that online degree programs provide. It appears that nurture may play a more significant role in retention of adult online learners than previously believed.

Retention in online education is an under researched area. The foundational theory on student retention presented 30 years ago, focused on the learner as the cause of the retention problem.

Project Managing E-Learning

Launching and managing a successful e-learning project is much easier when you use the proven steps and strategies in this practical guide. Learn how to avoid technical issues that can bring an e-learning project to a halt. Includes hands-on exercises and worksheets.

Launching and managing a successful e-learning project is much easier when you use the proven steps and strategies in this practical guide.

Internet Accessible Remote Laboratories: Scalable E-Learning Tools for Engineering and Science Disciplines

Scalable E-Learning Tools for Engineering and Science Disciplines

"This book presents current developments in the multidisciplinary creation of Internet accessible remote laboratories, offering perspectives on teaching with online laboratories, pedagogical design, system architectures for remote laboratories, future trends, and policy issues in the use of remote laboratories"--Provided by publisher.

"This book presents current developments in the multidisciplinary creation of Internet accessible remote laboratories, offering perspectives on teaching with online laboratories, pedagogical design, system architectures for remote ...

Gamification-Based E-Learning Strategies for Computer Programming Education

Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference ...

E-learning and Social Networking Handbook

Resources for Higher Education

Shows how to use social networking tools in course design, including coverage of designing for a distributed environment, the strengths and weaknesses of delivering content in various format, and consideration of such specific media as podcasting and webcasting.

Shows how to use social networking tools in course design, including coverage of designing for a distributed environment, the strengths and weaknesses of delivering content in various format, and consideration of such specific media as ...

Gender in E-learning and Educational Games

A Reader

Dealing with a broad variety of topics in the fields of gender, e-learning, and educational games, this book brings together research and development projects as well as best practice examples. By giving insight into their expertise, the authors of this anthology give a comprehensive picture of the various aspects of recent research and practice in their respective fields. Karin Siebenhandl is a scientific assistant and course director at Danube University, Krems (Austria). Michael Wagner is professor for Technology Enhanced Learning and Multimedia at the Department for Interactive Media and Educational Technology at Danube University, Krems (Austria). Sabine Zauchner, MSc is a scientific assistant and lecturer at the Institute of Psychology at the University of Vienna (Austria).

Dealing with a broad variety of topics in the fields of gender, e-learning, and educational games, this book brings together research and development projects as well as best practice examples.