Sebanyak 5 item atau buku ditemukan

Metodologi Penelitian Kuantitatif, Kualitatif, dan Penelitian Tindakan Kelas dalam Pendidikan Olahraga

Buku ini berisi tentang: (1) Mensintesa Pengertian, Pendekatan dan Paradigma Penelitian Kuantitatif, Landasan Penelitian Kualitatif dan Landasan Guru Melakukan Penelitian Tindakan Kelas; (2) Prosedur Penelitian Kuantitatif, Kualitatif dan Penelitian Tindakan Kelas; (3) Jenis Data, Variabel Penelitian, Definisi Istilah, Definisi Operasional dan Indikator; (4) Konsep Landasan Teori, Hipotesis, Macam-Macam Hipotesis, Pengujian Hipotesis, Asumsi, dan Macam-Macam Penelitian; (5) Konsep Rancangan Penelitian Eksperimen dan Non Eksperimen, Populasi, Teknik Sampling dan Pembagian Kelompok; (6) Instrumen Tes, Non Tes, Jenis Data, dan Teknik Pengumpulan Data; (7) Ciri-Ciri, Prosedur, Rancangan Penelitian Kualitatif dan Study Kasus; (8) Teknik Pengumpulan Data Penelitian Kualitatif, Kuantitatif dan Tindakan Kelas; (9) Karakteristik, Keterbatasan, Manfaat, Persyaratan, dan Langkah-Langkah Tindakan Perbaikan Sebelum dan Pelaksanaan Penelitian Tindakan Kelas; (10) Rencana Perbaikan, Identifikasi dan Analisis Masalah, Perumusan Masalah dan Hipotesis, Tahap Pelaksanaan Perbaikan Pembelajaran, dan Kancah Penelitian Tindakan Kelas; (11) Model Penelitian Tindakan Kelas; (12) Analisis dan Penafsiran Data Penelitian Kuantitatif, Kualitatif dan Penelitian Tindakan Kelas; dan (13) Siklus Penelitian Tindakan Kelas. Materi tersebut kami sertai contoh implementasinya dalam penerapan penelitian di bidang pendidikan jasmani dan olahraga. Dengan demikian bagi mahasiswa ataupun peneliti di bidang pendidikan jasmani lebih paham dan mengerti, namun pembaca di bidang lain juga dapat memanfaatkan buku ini sebagai sumber belajar atau referensi dalam belajar dan meneliti.

Buku ini berisi tentang: (1) Mensintesa Pengertian, Pendekatan dan Paradigma Penelitian Kuantitatif, Landasan Penelitian Kualitatif dan Landasan Guru Melakukan Penelitian Tindakan Kelas; (2) Prosedur Penelitian Kuantitatif, Kualitatif dan ...

The Complete Guide to American Film Schools and Cinema and Television Courses

Honors College Chair/Contact: Brian F. Murphy, Chair Journalism Program Chair
/Contact: Jane Briggs-Bunting, Chair, Department of Rhetoric, ... Special Activities
: Film: screenings; film society Facilities: Television: studio; audio bay; control
room Equipment: Television/Video: complete ... Literature, Languages, and Ideas
Chair/Contact: Film: Susan Gray; television: Stuart Blacklaw Calendar Semesters
 ...

O cérebro, a bioquímica e as aprendizagens: um guia para pais e educadores

'O cérebro, a bioquímica e as aprendizagens' é uma abordagem inovadora sobre o funcionamento do cérebro e as implicações para o ensino e as aprendizagens. Esta obra, escrita numa linguagem rigorosa e acessível, procede a uma revisão de literatura sobre as últimas investigações sobre o cérebro, descreve os modos como aprendemos e memorizamos, fornece múltiplas sugestões para lidar com situações pedagógicas complexas, sistematiza o que se sabe sobre a motivação, as emoções e a aprendizagem, o défice de atenção e o desânimo aprendido, a memória e a recordação, a ligação corpo/mente.

'O cérebro, a bioquímica e as aprendizagens' é uma abordagem inovadora sobre o funcionamento do cérebro e as implicações para o ensino e as aprendizagens.

Homeopathy for Children

A Parent's Guide to the Treatment of Common Childhood Illnesses

Homoeopathic remedies for all types of ailments and illnesses contracted by children, ideal for helping parents decide which medecine to use.

This reference book is for parents wanting to treat children in first aid situations, and for common complaints and diseases of children.

Gamification-Based E-Learning Strategies for Computer Programming Education

Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference ...