Sebanyak 165 item atau buku ditemukan

Hukum Islam

keluasan dan kesdilannja

„Hukum pidana Islam menundjukkan adanja dua unsur jang ditempatkan setjara
berdampingan tanpa mendjadikannja satu, ja'ni : jang pertama didasarkan atas
idea-idea Arab kuno, seperti identifikasi kedjahatan dan penganiajaan dan
pertanggungan djawab golongan atas perbuatan kedjahatan jang dilakukan
oleh anggauta-anggautanja dengan beberapa modifikasi tertentu dari Quran dan
Islam, dan jang lain ialah jang murni berdasarkan Quran dan Islam." Dengan
tidak perlu ...

Bisnis Usaha Kecil Menengah

Akuntansi, kewirausahaan dan Manajemen Pemasaran

  • ISBN 13 : 9786027309678
  • Judul : Bisnis Usaha Kecil Menengah
  • Sub Judul : Akuntansi, kewirausahaan dan Manajemen Pemasaran
  • Pengarang : Soenarto,   Rahmawati,  
  • Penerbit : Ekuilibria
  • Klasifikasi : 650
  • Call Number : 650 RAH b
  • Bahasa : Indonesia
  • Tahun : 2016
  • Halaman : 280
  • Halaman : 280
  • Ketersediaan :
    2018-35676-0010
    Tersedia di Pustaka Kubang Putih - UIN Sjech M. Djamil Djambek Bukittinggi
    2018-35676-0009
    Tersedia di Pustaka Kubang Putih - UIN Sjech M. Djamil Djambek Bukittinggi
    2018-35676-0008
    Tersedia di Pustaka Kubang Putih - UIN Sjech M. Djamil Djambek Bukittinggi
    2018-35676-0007
    Tersedia di Pustaka Kubang Putih - UIN Sjech M. Djamil Djambek Bukittinggi
    2018-35676-0006
    Tersedia di Pustaka Kubang Putih - UIN Sjech M. Djamil Djambek Bukittinggi
    2018-35676-0005
    Tersedia di Pustaka Kubang Putih - UIN Sjech M. Djamil Djambek Bukittinggi
    2018-35676-0004
    Tersedia di Pustaka Kubang Putih - UIN Sjech M. Djamil Djambek Bukittinggi
    2018-35676-0003
    Tersedia di Pustaka Kubang Putih - UIN Sjech M. Djamil Djambek Bukittinggi
    2018-35676-0002
    Tersedia di Pustaka Kubang Putih - UIN Sjech M. Djamil Djambek Bukittinggi
    2018-35676-0001
    Tersedia di Pustaka Kubang Putih - UIN Sjech M. Djamil Djambek Bukittinggi

Advances in Web-Based Learning – ICWL 2013 Workshops

USL 2013, IWSLL 2013, KMEL 2013, IWCWL 2013, WIL 2013, and IWEEC 2013, Kenting, Taiwan, October 6-9, 2013, Revised Selected Papers

This book constitutes the refereed proceedings of the Workshops held at the ICWL 2013 International Conference on Web Based Learning in Kenting, Taiwan, in October 2013. The 29 papers presented were carefully reviewed and selected for inclusion in this volume. They were held at the following workshops: First International Workshop on Ubiquitous Social Learning, USL 2013; 2013 International Workshop on Smart Living and Learning, IWSLL 2013; Third International Symposium on Knowledge Management and e-Learning, KMEL 2013; 2013 International Workshop on Cloud Computing for Web-Based Learning, IWCL 2013; 2013 International Workshop on Web Intelligence and Learning; WIL 2013; and the 2013 International Workshop on e-book and Education Cloud, IWEEC 2013.

The research papers on exploring the system effectiveness and learning
performance of using E-book with teaching and learning strategies on diverse
web-based learning environments are particularly welcome. With the advance of
networking, a variety of web applications have emerged on the education field,
such as web 2.0, mobile learning, ubiquitous learning, and cloud learning. In
response to the prevalence of cloud applications, mobile learning with cloud
services has created ...

Game-Based Learning

Challenges and Opportunities

This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effective tool to teach and train in the 21st century. It includes nine chapters which were initially presented at the iGBL conference, a conference held throughout Ireland, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics, including games for health; formal education; poetry and games; science teaching through mobile games; relaxation with gaming devices; and accounting for disabilities with handheld devices. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer. Each chapter is written with practicality in mind in an effort to provide the reader with both a solid theoretical approach and background, coupled to some practical guidelines and suggestions that can be applied easily.

CHAPTER FOUR ASSESSING EYE-TRACKING TECHNOLOGY FOR LEARNING
-STYLE DETECTION IN ADAPTIVE GAME-BASED LEARNING TRACEY
MEHIGAN AND IAN PITT Abstract Adaptive learning systems aim to tailor content
delivery to meet the specific needs of the individual learners. Tailoring content
delivery to suit individuals can result in increased motivation to learn and
consequently improved learning outcomes. There are a number of learning-style
and personality ...