
Game-Based Learning
Challenges and Opportunities
This book is an invitation to delve into the world of Game-Based Learning, to understand the many facets that make games a truly interesting and effective tool to teach and train in the 21st century. It includes nine chapters which were initially presented at the iGBL conference, a conference held throughout Ireland, where researchers, practitioners, students and other stakeholders meet and share their interest in games and education. These chapters touch on some very important topics, including games for health; formal education; poetry and games; science teaching through mobile games; relaxation with gaming devices; and accounting for disabilities with handheld devices. Together, these chapters illustrate the advancements in the field of Game-Based Learning, the challenges faced by developers and educators, as well as the opportunities that this medium can offer. Each chapter is written with practicality in mind in an effort to provide the reader with both a solid theoretical approach and background, coupled to some practical guidelines and suggestions that can be applied easily.
- ISBN 13 : 1443862436
- ISBN 10 : 9781443862431
- Judul : Game-Based Learning
- Sub Judul : Challenges and Opportunities
- Pengarang : Patrick Felicia,
- Kategori : Juvenile Nonfiction
- Penerbit : Cambridge Scholars Publishing
- Bahasa : en
- Tahun : 2014
- Halaman : 280
- Halaman : 280
- Google Book : https://play.google.com/store/books/details?id=TtAxBwAAQBAJ&source=gbs_api
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Ketersediaan :
CHAPTER FOUR ASSESSING EYE-TRACKING TECHNOLOGY FOR LEARNING
-STYLE DETECTION IN ADAPTIVE GAME-BASED LEARNING TRACEY
MEHIGAN AND IAN PITT Abstract Adaptive learning systems aim to tailor content
delivery to meet the specific needs of the individual learners. Tailoring content
delivery to suit individuals can result in increased motivation to learn and
consequently improved learning outcomes. There are a number of learning-style
and personality ...