Sebanyak 3 item atau buku ditemukan

Probabilistic Methods for Algorithmic Discrete Mathematics

Leave nothing to chance. This cliche embodies the common belief that ran domness has no place in carefully planned methodologies, every step should be spelled out, each i dotted and each t crossed. In discrete mathematics at least, nothing could be further from the truth. Introducing random choices into algorithms can improve their performance. The application of proba bilistic tools has led to the resolution of combinatorial problems which had resisted attack for decades. The chapters in this volume explore and celebrate this fact. Our intention was to bring together, for the first time, accessible discus sions of the disparate ways in which probabilistic ideas are enriching discrete mathematics. These discussions are aimed at mathematicians with a good combinatorial background but require only a passing acquaintance with the basic definitions in probability (e.g. expected value, conditional probability). A reader who already has a firm grasp on the area will be interested in the original research, novel syntheses, and discussions of ongoing developments scattered throughout the book. Some of the most convincing demonstrations of the power of these tech niques are randomized algorithms for estimating quantities which are hard to compute exactly. One example is the randomized algorithm of Dyer, Frieze and Kannan for estimating the volume of a polyhedron. To illustrate these techniques, we consider a simple related problem. Suppose S is some region of the unit square defined by a system of polynomial inequalities: Pi (x. y) ~ o.

The application of proba bilistic tools has led to the resolution of combinatorial problems which had resisted attack for decades. The chapters in this volume explore and celebrate this fact.

Android Game Development: From Shaders to Skeletal Animation.

This book is intended for programmers or anyone interested in learning how to develop video games on the Android platform. This book covers Android game development on 3 Chapters. Chapter 1: Computer Graphics Basics. This chapter gives an introduction to computer graphics, you will learn how computers represent 2D and 3D graphics through arrays of numbers that describe each attribute of a graphical object, like positions, normals, textures, etc. You will also learn the theory and math behind visual projections, movement and physics using vectors. Chapter 2: Graphics with OpenGL ES 2.0. This chapter will show you how to render graphics on the screen using the OpenGL ES 2.0 API, you will learn how to create programs called Shaders that will be executed by the GPU of the target device, using the programmable pipeline we will implement 2D and 3D examples showing how to simulate physics, 2D animation, cameras, different types of light, multi touch input and how to navigate through your graphical world. Chapter 3: 3D Modeling and Animation. This chapter will show you how to create 3D models with the help of 3D modeling software, from creating and sculpting basic structures, painting and mapping textures, to creating animations based on skeletons, also you will learn how to export your models and animations to external files, how to import them to your Android application and how to construct an skeletal animation system on the GPU through shaders. Finally we have Appendix A, B and C. A contains more useful information for loading models, using different shaders and we explore using C/C++ through the NDK, B contains the reference of the android classes we will be using, and C contains information on how to program for old devices that do not support OpenGL ES 2.0, when you finish reading the book you will know a lot of how video games are created and you will be ready to create any game as easy or complex as you want, but remember the most important thing of any game is not how complex it is, people will love your game for how fun it is.

... https://developer.qualcomm.com/mobile-development/mobile-technologies/
gaming-graphics-optimization-adreno/tools-and-resources They offer different
tools for graphics development, some solutions integrate with visual studio and C
++, ...