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Language Prototyping: An Algebraic Specification Approach

Language prototyping provides a means to generate language implementations automatically from high-level language definitions. This volume presents an algebraic specification approach to language prototyping, and is centered around the ASF+SDF formalism and Meta-Environment. The volume is an integrated collection of articles covering a number of case studies, and includes several chapters proposing new techniques for deriving advanced language implementations. The accompanying software is freely available. Contents: PrefaceAn Overview of ASF+SDFThe Static Semantics of PascalA Kernel Object-Oriented LanguageTypechecking with Modular Error HandlingMulti-Level SpecificationsIncremental TypecheckingOrigin Tracking and Its ApplicationsSecond-Order Term Rewriting Specification of Static Semantics: An ExerciseOrigin Tracking for Higher-Order Term Rewriting Systems Readership: Software practitioners, graduate students and researchers in computer science. keywords:

This construct aids reuse of methods defined earlier and the maintenance of such
programs, since any modification to the inherited class is effective in all classes
that inherit it. However, neither the dynamic nor static semantics of KOOL are
dependent on the structure of the hierarchy itself. Rule [FO] removes the 'TV'
subclass of TV' construct by copying all instance variables and methods from the '
super class' TV to the (sub)class TV'. Methods and instance variables could get
multiply ...

Autonomics Development: A Domain-Specific Aspect Language Approach

Distributed applications are difficult to write as programmers need to adhere to specific distributed systems programming conventions and frameworks, which makes distributed systems development complex and error prone and ties the resultant application to the distributed system because the application's code is tangled with the crosscutting concern distribution. This book introduces the concept of a domain-specific aspect language called a Distribution Definition Language that generalises the distribution and distribution recovery concerns by describing the classes and methods of an existing application to be made remote, the distributed system to use to make them remote and the recovery mechanism to use in the event of an error. A software tool in the form of the RemoteJ compiler/generator that uses information contained in the Distribution Definition Language to generate the recovery and distributed system specific code and apply it to the application using bytecode manipulation and generation techniques is introduced. By allowing distribution and autonomic features, such as recovery, to be modularised and applied to existing applications this approach greatly simplifies distributed systems and autonomics development. This book is of particular interest to researchers and students of distributed systems, autonomics, domain-specific aspect languages and aspect-orientation.

Paul Soule. Table 3.1. The dynamic join points of AspectJ. Kind of join point
Points in the program execution at which ... method call A method (or a
constructor of a class) is called. constructor call Call join points are in the calling
object, or in no object if the call is from a static method. method call reception An
object receives a method or constructor call. constructor call reception Reception
join points are before method or constructor dispatch, i.e. they happen inside the
called object, ...

Dibalik Kisah-kisah Hacker Legendaris

Inilah dunia kami dunia electron dan switch, beauty of the baud. Kalian menyebut kami penjahat.. karena menggunakan layanan yang sudah ada tanpa membayar, padahal layanan itu seharusnya sangat murah jika tidak dikuasai oleh orang-orang rakus. Kami kalian sebut penjahat karena kami gemar menjelajah. Kami kalian sebut penjahat karena kami mengejar ilmu pengetahuan. Kami ada tanpa warna kulit, tanpa kebangsaan, tanpa bias agama tapi bagi kalian kami penjahat. Kami adalah penjaha.. sedangkan kalian lah yang membuat bom nuklir, mengobarkan peperangan, membunuh, berbuat curang, berbohong,dan berusaha membuat kami percaya bahwa itu semua demi kebaikan kami. Ya, aku adalah penjahat. Kejahatanku adalah keingintahuanku. Kejahatanku adalah menilai orang berdasarkan perkataan dan pikiran mereka, dan bukan berdasarkan penampilan mereka. Kejahatanku adalah menjadi lebih pintar dari kalian, sebuah dosa yang tak akan bisa kalian ampuni. Aku adalah hacker, dan inilah manifestoku. Kamu bisa menghentikan satu, tapi kau tak bisa menghentikan semuanya bagaimanapun juga, kami semua sama (The Mentor, 1986) -MediaKita-

MANIFESTO HACKER Ada semacam romantisme kenakalan remaja pada
budaya hacker. Napas-napas pemberontakan yang memikat, sama memikatnya
seperti Jim Morisson, Che Guevara, Soe Hok Gie, Chairil Anwar, Iwan Fals, atau
Eminem. Romantisme tersebut berasal dari idealisme kebebasan dan rasa ingin
tahu. Seperti tercermin dalam dokumen 'The Conscience of a Hacker' (Hati
Nurani Seorang Hacker) yang dituliskan seorang bernama The Mentor. Berikut
cuplikan ...

The Sound of Storytime

This book features original songs to sing as well as simple instruments to play. It includes 42 programs that highlight a different, easy-to-play instrument as well as books to read, quality activities, and singing. Every program features an everyday part of life.--[from preface]

This book features original songs to sing as well as simple instruments to play.

Fotografi Itu Mudah!

Zaman sekarang, semua orang bisa menjadi fotografer. Dengan perkembangan teknologi, kamera menjadi semakin canggih dan mudah digunakan. Tapi, karya fotografi yang baik tidak selalu harus mengandalkan peralatan yang mahal dan canggih. Persiapan, kepahaman terhadap alat, kesiapan menangkap momen, sampai pola pikir sang fotografer, semuanya dapat membantu kita untuk menghasilkan karya yang lebih baik lagi. Buku Fotografi Itu Mudah! ini berisi kumpulan tip dan trik seputar: Pertanyaan-pertanyaan umum fotografer pemula Tip pemilihan gears yang tepat Trik mudah mengatur setting, exposure, kompisisi, dan editing Tip untuk berbagai jenis gaya fotografi Filosofi dan manajemen bisnis fotografi Temukan cara mudah membuat kreasi foto yang unik, menarik, dan menjadi ‘The Man Behind the Gun’ yang lebih baik lagi. -Bukune-

Buku Fotografi Itu Mudah! ini berisi kumpulan tip dan trik seputar: Pertanyaan-pertanyaan umum fotografer pemula Tip pemilihan gears yang tepat Trik mudah mengatur setting, exposure, kompisisi, dan editing Tip untuk berbagai jenis gaya ...

An Introduction to Support Vector Machines and Other Kernel-based Learning Methods

This is the first comprehensive introduction to Support Vector Machines (SVMs), a generation learning system based on recent advances in statistical learning theory. SVMs deliver state-of-the-art performance in real-world applications such as text categorisation, hand-written character recognition, image classification, biosequences analysis, etc., and are now established as one of the standard tools for machine learning and data mining. Students will find the book both stimulating and accessible, while practitioners will be guided smoothly through the material required for a good grasp of the theory and its applications. The concepts are introduced gradually in accessible and self-contained stages, while the presentation is rigorous and thorough. Pointers to relevant literature and web sites containing software ensure that it forms an ideal starting point for further study. Equally, the book and its associated web site will guide practitioners to updated literature, new applications, and on-line software.

In supervised learning, the learning machine is given a training set of examples (
or inputs) with associated labels (or output values). Usually the examples are in
the form of attribute vectors, so that the input space is a subset of W. Once the
attribute vectors are available, a number of sets of hypotheses could be chosen
for the problem. Among these, linear functions are the best understood and
simplest to apply. Traditional statistics and the classical neural networks literature
have ...

Utility-Based Learning from Data

Utility-Based Learning from Data provides a pedagogical, self-contained discussion of probability estimation methods via a coherent approach from the viewpoint of a decision maker who acts in an uncertain environment. This approach is motivated by the idea that probabilistic models are usually not learned for their own sake; rather, they are used to make decisions. Specifically, the authors adopt the point of view of a decision maker who (i) operates in an uncertain environment where the consequences of every possible outcome are explicitly monetized, (ii) bases his decisions on a probabilistic model, and (iii) builds and assesses his models accordingly. These assumptions are naturally expressed in the language of utility theory, which is well known from finance and decision theory. By taking this point of view, the book sheds light on and generalizes some popular statistical learning approaches, connecting ideas from information theory, statistics, and finance. It strikes a balance between rigor and intuition, conveying the main ideas to as wide an audience as possible.

By taking this point of view, the book sheds light on and generalizes some popular statistical learning approaches, connecting ideas from information theory, statistics, and finance.

Advances in Web-Based Learning

First International Conference, ICWL 2002, Hong Kong, China, August 17-19, 2002. Proceedings

The. Design. and. Implementation. of. a. Web-Based. Teaching-Learning. Model.
for. Information. Communication. Technology. Application. Education. Hyosook
Jung1, Woochun Jun2, Le Gruenwald3, and Suk-ki Hong4 1 Yang-dong
Elementary School, Seoul, Korea ...

Gaming for Classroom-Based Learning: Digital Role Playing as a Motivator of Study

Digital Role Playing as a Motivator of Study

As part of an international dialogue between researchers in educational technology, this title investigates where games can motivate students to learn and improve their knowledge and skills.

Price and Moore suggest a new theoretical approach based on situated learning,
the experiential learning cycle of Kolb, and the ARCS model of Keller in “The
Design and Development of Educational Immersive Environments: From Theory
to Classroom Deployment.” Third section of this section opens with McNamara,
Jackson, and Graesser introducing “Intelligent Tutoring and Games (ITaG).” Their
point of view is that game-based learning improves students' motivation with the ...

Extending Explanation-Based Learning by Generalizing the Structure of Explanations

Extending Explanation-Based Learning by Generalizing the Structure of Explanations presents several fully-implemented computer systems that reflect theories of how to extend an interesting subfield of machine learning called explanation-based learning. This book discusses the need for generalizing explanation structures, relevance to research areas outside machine learning, and schema-based problem solving. The result of standard explanation-based learning, BAGGER generalization algorithm, and empirical analysis of explanation-based learning are also elaborated. This text likewise covers the effect of increased problem complexity, rule access strategies, empirical study of BAGGER2, and related work in similarity-based learning. This publication is suitable for readers interested in machine learning, especially explanation-based learning.

Learning. in. Mathematically-Based. Domains. All the mathematical sciences are
founded on relations between physical laws and laws of numbers, so that the aim
of exact science is to reduce the problems of nature to the determination of
quantities by operations with numbers. James Clerk Maxwell ...