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Advances in Software Engineering

Comprehension, Evaluation, and Evolution

This book contains both relevant real-world research, as well as reviews of different areas of interest in the software engineering literature, such as clone identification. The contents of the various sections will provide a better understanding of known problems and detailed treatment of advanced topics. Consequently, the book consolidates the work and findings from leading researchers in the software research community in key areas such as maintainability, architectural recovery, code analysis, software migration, and tool support.

The authors of the UML, Booch, Jacobson, and Rumbaugh, acknowledge that "
reverse engineering is hard; it's easy to get too much information from simple
reverse engineering, and so the hard part is being clever about what details to
keep" ...

Methodologies and Software Engineering for Agent Systems

The Agent-Oriented Software Engineering Handbook

With increasing acceptance of agent-based computing, a great deal of new research related to the identification and definition of suitable models, and techniques to support the development of complex Multiagent Systems (MAS) has emerged. This research generally identified as Agent-Oriented Software Engineering (AOSE), continually proposes new metaphors, new formal modeling approaches and techniques, and new developement methodologies and tools. The contributions in Methodology and Software Engineering for Agent Systems, written by leading international researchers, bring together these diverse research results and proposals. The book is separated into six parts, providing the reader with introductory material, concepts and techniques that already provide results for practical use, and research that is still more investigative in nature.

The Agent-Oriented Software Engineering Handbook Federico Bergenti, Marie-
Pierre Gleizes, Franco Zambonelli. Chapter 12 THE AUML APPROACH Marc-
Philippe Huget‚ James Odell and Bernhard Bauer Abstract Since the earliest
work in ...

Software Engineering Environments

International Workshop on Environments, Chinon, France, September 18-20, 1989. Proceedings

This volume gives the proceedings of an international workshop on software engineering environments and public tool interfaces. The workshop drew together the recognized experts in these fields from Europe and America. The workshop examined the mechanisms necessary to support the software process and some formalisms for software modeling and considered which mechanisms and capabilities are feasible in the short term. Important here are the communication and coordination requirements of teams of people, especially information flow and access issues and the characterization of project and organization structure that interact with these. Some recent work on "long" transactions is included here. There was discussion of how tools obtain access to services provided by other tools in the environment and how they communicate and exchange information. The workshop considered the trade-off between ease of interoperability and the modification of existing tools. Data typing and structuring models present a significant challenge. Included here is the experience of using actual models and an analysis of "persistence". The users of an environment may act in various roles and the needs of each type of user vary. Discussions centered on designs of environment mechanisms to support the user interface, including the issues of uniformity and performance.

Anthony I. Wasserman Interactive Development Environments, Inc. (IDE) 595
Market Street San Francisco CA 94105 USA 1 Introduction A key issue in current
computer-aided software engineering (CASE) environments is the desire to link ...

Value-Based Software Engineering

Ross Jeffery When, as a result of pressure from the CEO, the Chief Information Officer poses the question “Just what is this information system worth to the organization?” the IT staff members are typically at a loss. “That’s a difficult question,” they might say; or “well it really depends” is another answer. Clearly, neither of these is very satisfactory and yet both are correct. The IT community has struggled with qu- tions concerning the value of an organization’s investment in software and ha- ware ever since it became a significant item in organizational budgets. And like all questions concerning value, the first step is the precise determination of the object being assessed and the second step is the identification of the entity to which the value is beneficial. In software engineering both of these can be difficult. The p- cise determination of the object can be complex. If it is an entire information s- tem in an organizational context that is the object of interest, then boundary defi- tion becomes an issue. Is the hardware and middleware to be included? Can the application exist without any other applications? If however the object of interest is, say, a software engineering activity such as testing within a particular project, then the boundary definition becomes a little easier. But the measure of benefit may become a little harder.

In software engineering both of these can be difficult. The precise determination
of the object can be complex. If it is an entire information system in an
organizational context that is the object of interest, then boundary definition
becomes an ...

Software Engineering

Architecture-driven Software Development

Software Engineering: Architecture-driven Software Development is the first comprehensive guide to the underlying skills embodied in the IEEE's Software Engineering Body of Knowledge (SWEBOK) standard. Standards expert Richard Schmidt explains the traditional software engineering practices recognized for developing projects for government or corporate systems. Software engineering education often lacks standardization, with many institutions focusing on implementation rather than design as it impacts product architecture. Many graduates join the workforce with incomplete skills, leading to software projects that either fail outright or run woefully over budget and behind schedule. Additionally, software engineers need to understand system engineering and architecture—the hardware and peripherals their programs will run on. This issue will only grow in importance as more programs leverage parallel computing, requiring an understanding of the parallel capabilities of processors and hardware. This book gives both software developers and system engineers key insights into how their skillsets support and complement each other. With a focus on these key knowledge areas, Software Engineering offers a set of best practices that can be applied to any industry or domain involved in developing software products. A thorough, integrated compilation on the engineering of software products, addressing the majority of the standard knowledge areas and topics Offers best practices focused on those key skills common to many industries and domains that develop software Learn how software engineering relates to systems engineering for better communication with other engineering professionals within a project environment

The purpose of this book is to provide comprehensive treatment of the software
engineering discipline. The material presents software engineering principles
and practices that are based on systems engineering. This book provides a
detailed ...

Software Engineering - ESEC '95

5th European Software Engineering Conference, Sitges, Spain, September 25 - 28, 1995. Proceedings

This book constitutes the proceedings of the 5th European Software Engineering Conference, ESEC '95, held in Sitges near Barcelona, Spain, in September 1995. The ESEC conferences are the premier European platform for the discussion of academic research and industrial use of software engineering technology. The 29 revised full papers were carefully selected from more than 150 submissions and address all current aspects of relevance. Among the topics covered are business process (re-)engineering, real-time, software metrics, concurrency, version and configuration management, formal methods, design process, program analysis, software quality, and object-oriented software development.

5th European Software Engineering Conference, Sitges, Spain, September 25 -
28, 1995. Proceedings Wilhelm Schäfer, Pere Botella. call this class Any. Clearly,
a multi-rooted class collection can be made single-rooted in a straightforward ...

Software Engineering

Our new Indian original book on software engineering covers conventional as well as current methodologies of software development to explain core concepts, with a number of case studies and worked-out examples interspersed among the chapters. Current industry practices followed in development, such as computer aided software engineering, have also been included, as are important topics like ‘Widget based GUI' and ‘Windows Management System'. The book also has coverage on interdisciplinary topics in software engineering that will be useful for software professionals, such as ‘quality management', ‘project management', ‘metrics' and ‘quality standards'. Features Covers both function oriented as well as object oriented (OO) approach Emphasis on emerging areas such as ‘Web engineering’, ‘software maintenance’ and ‘component based software engineering’ A number of line diagrams and examples Case Studies on the ATM system and milk dispenser Includes multiple-choice, objective-type questions and frequently asked questions with answers.

The book also has coverage on interdisciplinary topics in software engineering that will be useful for software professionals, such as ‘quality management', ‘project management', ‘metrics' and ‘quality standards'.

Advances in Machine Learning Applications in Software Engineering

"This book provides analysis, characterization and refinement of software engineering data in terms of machine learning methods. It depicts applications of several machine learning approaches in software systems development and deployment, and the use of machine learning methods to establish predictive models for software quality while offering readers suggestions by proposing future work in this emerging research field"--Provided by publisher.

and software engineering. She received a PhD in computer and information
science from West Virginia University in 2004. While a graduate student, she was
a Lane Fellow. She also received a Microsoft/UPE scholarship in 2001 and a ...

Formal Methods and Software Engineering

5th International Conference on Formal Engineering Methods, ICFEM 2003, Singapore, November 5-7, 2003, Proceedings

This book constitutes the refereed proceedings of the 5th International Conference on Formal Engineering Methods, ICFEM 2003, held in Singapore in November 2003. The 34 revised full papers presented together with 3 invited contributions were carefully reviewed and selected from 91 submissions. The papers are organized in topical sections on testing and validation, state diagrams, PVS/HOL, refinement, hybrid systems, Z/Object-Z, Petri nets, timed automata, system modelling and checking, and semantics and synthesis.

5th International Conference on Formal Engineering Methods, ICFEM 2003,
Singapore, November 5-7, 2003, ... Simulink is a de-facto standard in control
systems engineering and UML is the subject of a significant standardisation effort
.

Collaborative Software Engineering

Collaboration among individuals – from users to developers – is central to modern software engineering. It takes many forms: joint activity to solve common problems, negotiation to resolve conflicts, creation of shared definitions, and both social and technical perspectives impacting all software development activity. The difficulties of collaboration are also well documented. The grand challenge is not only to ensure that developers in a team deliver effectively as individuals, but that the whole team delivers more than just the sum of its parts. The editors of this book have assembled an impressive selection of authors, who have contributed to an authoritative body of work tackling a wide range of issues in the field of collaborative software engineering. The resulting volume is divided into four parts, preceded by a general editorial chapter providing a more detailed review of the domain of collaborative software engineering. Part 1 is on "Characterizing Collaborative Software Engineering", Part 2 examines various "Tools and Techniques", Part 3 addresses organizational issues, and finally Part 4 contains four examples of "Emerging Issues in Collaborative Software Engineering". As a result, this book delivers a comprehensive state-of-the-art overview and empirical results for researchers in academia and industry in areas like software process management, empirical software engineering, and global software development. Practitioners working in this area will also appreciate the detailed descriptions and reports which can often be used as guidelines to improve their daily work.

Jim Whitehead, Ivan Mistrík, John Grundy, and André van der Hoek Abstract
Collaboration is a central activity in software engineering, as all but the most
trivial projects involve multiple engineers working together. Hence,
understanding ...