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Aesthetics and Design for Game-based Learning

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning. Regardless of the cognitive complexities involved, games are essentially entertainment media, and aesthetics play a large role in how they are experienced. Yet too often the role of aesthetics in the research about game-based learning has been relegated to a surface discussion of graphics or neglected altogether. Aesthetics and Design for Game-based Learning begins by addressing the broad context of game aesthetics, then addresses specific elements with chapters focusing on: player positioning game mechanics narrative design environment design character design. Each chapter includes research and guidelines for design, and a conclusion addresses aesthetics in the research of game-based learning.

The purpose of this chapter is to discuss modes of inquiry into game-based
learning that present alternatives to science-based methods of inquiry:
connoisseurship and criticism. This chapter begins with a discussion of
connoisseurship. This section is followed by a discussion of educational criticism
for game-based learning. The chapter concludes with a short discussion of
qualitative criticism as a means of integrating arts-based and science-based
modes of inquiry. Connoisseurship ...