Sebanyak 1165 item atau buku ditemukan

Adobe Photoshop CS5 One-on-One

Presents an introduction to the basic concepts, tools, techniques, and features of Adobe Photoshop CS5, covering such topics as selecting and editing images, working with layers, adjusting color, sharpening, applying masks, using Camera Raw, and printing.

Presents an introduction to the basic concepts, tools, techniques, and features of Adobe Photoshop CS5, covering such topics as selecting and editing images, working with layers, adjusting color, sharpening, applying masks, using Camera Raw ...

Big Data Now: Current Perspectives from O'Reilly Radar

This collection represents the full spectrum of data-related content we’ve published on O’Reilly Radar over the last year. Mike Loukides kicked things off in June 2010 with “What is data science?” and from there we’ve pursued the various threads and themes that naturally emerged. Now, roughly a year later, we can look back over all we’ve covered and identify a number of core data areas: Data issues -- The opportunities and ambiguities of the data space are evident in discussions around privacy, the implications of data-centric industries, and the debate about the phrase “data science” itself. The application of data: products and processes – A “data product” can emerge from virtually any domain, including everything from data startups to established enterprises to media/journalism to education and research. Data science and data tools -- The tools and technologies that drive data science are of course essential to this space, but the varied techniques being applied are also key to understanding the big data arena. The business of data – Take a closer look at the actions connected to data -- the finding, organizing, and analyzing that provide organizations of all sizes with the information they need to compete.

This collection represents the full spectrum of data-related content we’ve published on O’Reilly Radar over the last year.

JavaScript Cookbook

Problem solving with JavaScript is a lot trickier now that its use has expanded considerably in size, scope, and complexity. This cookbook has your back, with recipes for common tasks across the JavaScript world, whether you’re working in the browser, the server, or a mobile environment. Each recipe includes reusable code and practical advice for tackling JavaScript objects, Node, Ajax, JSON, data persistence, graphical and media applications, complex frameworks, modular JavaScript, APIs, and many related technologies. Aimed at people who have some experience with JavaScript, the first part covers traditional uses of JavaScript, along with new ideas and improved functionality. The second part dives into the server, mobile development, and a plethora of leading-edge tools. You’ll save time—and learn more about JavaScript in the process. Topics include: Classic JavaScript: Arrays, functions, and the JavaScript Object Accessing the user interface Testing and accessibility Creating and using JavaScript libraries Client-server communication with Ajax Rich, interactive web effects JavaScript, All Blown Up: New ECMAScript standard objects Using Node on the server Modularizing and managing JavaScript Complex JavaScript frameworks Advanced client-server communications Visualizations and client-server graphics Mobile application development

This cookbook has your back, with recipes for common tasks across the JavaScript world, whether you’re working in the browser, the server, or a mobile environment.

The Art of Agile Development

The Art of Agile Development contains practical guidance for anyone considering or applying agile development for building valuable software. Plenty of books describe what agile development is or why it helps software projects succeed, but very few combine information for developers, managers, testers, and customers into a single package that they can apply directly. This book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience with Extreme Programming (XP). You get a gestalt view of the agile development process, including comprehensive guidance for non-technical readers and hands-on technical practices for developers and testers. The Art of Agile Development gives you clear answers to questions such as: How can we adopt agile development? Do we really need to pair program? What metrics should we report? What if I can't get my customer to participate? How much documentation should we write? When do we design and architect? As a non-developer, how should I work with my agile team? Where is my product roadmap? How does QA fit in? The book teaches you how to adopt XP practices, describes each practice in detail, then discusses principles that will allow you to modify XP and create your own agile method. In particular, this book tackles the difficult aspects of agile development: the need for cooperation and trust among team members. Whether you're currently part of an agile team, working with an agile team, or interested in agile development, this book provides the practical tips you need to start practicing agile development. As your experience grows, the book will grow with you, providing exercises and information that will teach you first to understand the rules of agile development, break them, and ultimately abandon rules altogether as you master the art of agile development. "Jim Shore and Shane Warden expertly explain the practices and benefits of Extreme Programming. They offer advice from their real-world experiences in leading teams. They answer questions about the practices and show contraindications - ways that a practice may be mis-applied. They offer alternatives you can try if there are impediments to applying a practice, such as the lack of an on-site customer. --Ken Pugh, Author of Jolt Award Winner, Prefactoring "I will leave a copy of this book with every team I visit." --Brian Marick, Exampler Consulting

This book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience with Extreme Programming (XP).

IPod Fan Book

Go Everywhere with IPod

A guide to the iPod digital music player covers such topics as using iTunes, making playlists, using the iPod in the car, transforming the iPod into a PDA, and iPod accessories. Original. (All Users)

A guide to the iPod digital music player covers such topics as using iTunes, making playlists, using the iPod in the car, transforming the iPod into a PDA, and iPod accessories. Original. (All Users)

JUnit Pocket Guide

JUnit, created by Kent Beck and Erich Gamma, is an open source framework for test-driven development in any Java-based code. JUnit automates unit testing and reduces the effort required to frequently test code while developing it. While there are lots of bits of documentation all over the place, there isn't a go-to-manual that serves as a quick reference for JUnit. This Pocket Guide meets the need, bringing together all the bits of hard to remember information, syntax, and rules for working with JUnit, as well as delivering the insight and sage advice that can only come from a technology's creator. Any programmer who has written, or is writing, Java Code will find this book valuable. Specifically it will appeal to programmers and developers of any level that use JUnit to do their unit testing in test-driven development under agile methodologies such as Extreme Programming (XP) [another Beck creation].

This Pocket Guide meets the need, bringing together all the bits of hard to remember information, syntax, and rules for working with JUnit, as well as delivering the insight and sage advice that can only come from a technology's creator.

TiVo Hacks

100 Industrial-Strength Tips & Tools

Provides tips on getting the most out of TiVo, covering such topics as upgrading the hard drive, using the thirty-second skip through commercials, accessing programming data, writing TiVo programs, and using TiVo for e-mail, instant messaging, and caller-

Provides tips on getting the most out of TiVo, covering such topics as upgrading the hard drive, using the thirty-second skip through commercials, accessing programming data, writing TiVo programs, and using TiVo for e-mail, instant ...

VMware Cookbook

A Real-World Guide to Effective VMware Use

If you want to gain insight into the real-world uses of VMware ESX and ESXi, this book provides scores of step-by-step solutions for working with these products in a wide range of network environments. You'll not only learn the basics -- how to pool resources from hardware servers, computer clusters, networks, and storage, and then distribute them among virtual machines -- but also the stumbling blocks you'll encounter when you monitor systems, troubleshoot problems, and deal with security. In addition to the recipes, VMware Cookbook includes background information to help you determine your virtualization needs. You'll come to view VMware as part of the real environment, alongside operating systems, storage, and logical and physical network components. Follow best practices for installing VMware in your environment Discover how to secure and monitor your network Understand disk storage implementation and configuration Learn resource management using the distributed resource scheduler, shares, and resource pools Configure logical and physical networks Learn how to clone and migrate servers Gain valuable tips for configuration and fine-tuning Many resources can teach you about virtualization and the basics of VMware. This book is for system administrators who are ready to go beyond an introduction.

If you want to gain insight into the real-world uses of VMware ESX and ESXi, this book provides scores of step-by-step solutions for working with these products in a wide range of network environments.

MCSE Core Required Exams in a Nutshell

The Required 70: 290, 291, 293 and 294 Exams

Highlighting essential nuggets of information related to the skills measured in the Microsoft Certified Systems Engineer (MCSE) exams, this book is an easy reference and a great study aid.

Highlighting essential nuggets of information related to the skills measured in the Microsoft Certified Systems Engineer (MCSE) exams, this book is an easy reference and a great study aid.

HLSL and Pixel Shaders for XAML Developers

Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you’ll also learn how create your own effects with XAML and Microsoft’s HLSL shading language. In the process, you’ll write, compile, and test custom XAML shaders with the Shazzam Shader Editor, a free utility developed by author Walt Ritscher. The book includes XAML and C# sample code, and Shazzam contains all of the sample shaders discussed. Learn how shaders help you extend the GPU’s rendering capabilities Explore prevailing shader types, such as color modification, blurring, and spatial transformation Get a quick tour of the shader features, and use pre-built effects on image elements in your application Examine the XAML ShaderEffect class to understand how WPF and Silverlight use shaders Learn about the shader-specific tools available in Visual Studio and Expression Blend Get up to speed on HLSL basics and learn how to create a variety of graphics effects

With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you’ll also learn how create your own effects with XAML and Microsoft’s HLSL ...