Sebanyak 1165 item atau buku ditemukan

Multimedia Systems

This carefully edited book provides a technical introduction to key issues in multimedia, including detailed discussion of new technologies, principles, current research, and future directions. The book covers important interdisciplinary aspects of digital multimedia systems, among them sound and video recording, television engineering, digital signal processing, systems architectures, user interface, and algorithms. Multimedia Systems furnishes a unified treatment of recent developments in the field, bringing together in one volume multimedia elements common to a range of computing areas such as operating systems, database management systems, network communications, and user interface technology. Features Comprehensive overview of fundamental principles and key issues in multimedia computing. Integrated presentation of multimedia technologies and their applications to a variety of settings. Author and contributors are leading researchers in multimedia computing. Large number of illustrations. 0201532581B04062001

This carefully edited book provides a technical introduction to key issues in multimedia, including detailed discussion of new technologies, principles, current research, and future directions.

Multimedia in Practice

Technology and Applications

Designed as a guide for program development managers and project leaders who need to introduce multimedia features into their applications, this comprehensive volume covers the full range of multimedia available, outlines the basic components and technologies, describes a range of possible applications (illustrated with real-world examples), and discusses the impact of multimedia on professionals in the computing industry. Discusses the applications, benefits and problems of using multimedia. Surveys multimedia systems, components and technology (multimedia platforms, development tools, image, audio, video, storage and retrieval, communications). Explores applications (training and education, kiosks for information and sales, image processing, information subsystems, and office automation). Explores the impact of multimedia (integration with existing systems, related technologies, and design, organization and training). For managers, applications developers, and system integrators in the IT industry.

Designed as a guide for program development managers and project leaders who need to introduce multimedia features into their applications, this comprehensive volume covers the full range of multimedia available, outlines the basic ...

Multimedia: Making It Work, Eighth Edition

This thoroughly revised and updated full-color text covers the most current multimedia tools, techniques, and technologies, including Web and mobile content design and delivery Multimedia: Making It Work, Eighth Edition teaches fundamental multimedia concepts and shows you the process of managing multimedia production. Beginning with the essential multimedia building blocks of text, images, sound, animation, and video, the book educates you on the business of making multimedia. Project planning, costs, design, production, talent acquisition, testing, and delivery are also covered. Discussions of the most up-to-date technologies run throughout the chapters, with coverage of Multimedia Messaging Service (MMS), the architecture for multimedia content delivery used in mobile devices. Lab projects have been updated with applications of multimedia on the Web, such as shooting videos on a cell phone and uploading the results to websites. Both Windows and Mac environments are covered. Starting with this edition, software tools will be drawn from Open Source and shareware. Each chapter of the text focuses on highlighted learning objectives and includes chapter summaries, key term lists, end-of-chapter quizzes, and lab projects. Multimedia: Making It Work, Eighth Edition features: New coverage of Multimedia Messaging Service (MMS), the architecture for multimedia content delivery to mobile devices Updated lab projects that feature multimedia Web applications A focus on open source software tools Free Online Learning Center with two user interfaces: student interface includes objectives and links to chapter quizzes; instructor interface hosts instructor’s guide, course syllabus, end-of-chapter question solutions, PowerPoint slides, and a link to an EZ Test test bank. CD-ROM with all the chapter review questions from the book in a practice test application and trial versions of different multimedia software All-inclusive coverage: What is Multimedia; Text; Images; Sound; Animation; Video; Making Multimedia; Multimedia Skills; Planning and Costing; Design and Production; Content and Talent; The Internet and Multimedia; Designing for the Web; Delivering

Both Windows and Mac environments are covered. Starting with this edition, software tools will be drawn from Open Source and shareware.

Multimedia Technology and Applications

Make a multimedia project or internet site come to life! Discover how to integrate text, graphics, audio, video and animation through design and authoring tools, using the core fundamentals and technology that create powerful and successful multimedia products. Learn how to determine factors such as hardware requirements, operating systems, and software, as well as how best to utilize the dynamics of the multimedia development process, teams and resources. If you wish to develop and deliver multimedia products, this book is a must!

If you wish to develop and deliver multimedia products, this book is a must!

Multimedia in Action

This book is a comprehensive, yet manageable, hands-on introduction to multimedia. More than a textbook, it is a teaching and learning package that includes an interactive CD-ROM and a Web page. It helps students learn about the practical application of multimedia as well as giving them insight and practice into how to produce multimedia titles.

This book is a comprehensive, yet manageable, hands-on introduction to multimedia.

Dictionary of Multimedia

Annotation Explains acronyms used in desktop and Internet-based multimedia, as well as terms used in the fields of CD-ROM production, video, games, image, animation and graphics, and the Internet.

Annotation Explains acronyms used in desktop and Internet-based multimedia, as well as terms used in the fields of CD-ROM production, video, games, image, animation and graphics, and the Internet.

Cara Mudah Membangun Jaringan Komputer & Internet

Hampir tiap rumah kini memiliki komputer atau laptop. Jika jumlahnya lebih dari satu, diperlukan jaringan untuk saling berhubungan antar komputer, baik menggunakan kabel maupun tanpa kabel (hotspot). Dengan demikian, kita bisa sharing printer, folder, dan koneksi internet. Buku ini membahas cara membuat tipe jaringan kabel dan tanpa kabel (hotspot). Termasuk di dalamnya, cara menghubungkan komputer ke internet, dan membagikannya ke semua komputer atau laptop yang ada di jaringan tersebut. Meskipun dalam pembahasan buku ini mengambil contoh kasus membangun jaringan di rumah, tetapi buku ini juga cocok digunakan bagi Anda yang ingin membangun jaringan di warnet maupun kantor.Pembahasannya sangat sederhana, sehingga Anda bisa dengan mudah mempraktikkannya. -MediaKita-

Jaringan komputer adalah sistem yang terdiri dari komputer-komputer, serta
piranti-piranti yang saling terhubung sebagai satu kesatuan. Dengan
dihubungkannya piranti-piranti tersebut, alhasil dapat saling berbagi sumber
daya antar satu ...

HTML5 Canvas

Native Interactivity and Animation for the Web

Provides information on using HTML5 to build interactive multimedia applications and computer games, covering such topics as creating bitmap images, manipulating video, and adding audio.

Provides information on using HTML5 to build interactive multimedia applications and computer games, covering such topics as creating bitmap images, manipulating video, and adding audio.

Supercharged JavaScript Graphics

With HTML5 Canvas, JQuery, and More

Provides information on using JavaScript, jQuery, and HTML5 Canvas to create Web applications for desktop and mobile devices.

Provides information on using JavaScript, jQuery, and HTML5 Canvas to create Web applications for desktop and mobile devices.

Designing Gestural Interfaces

Touchscreens and Interactive Devices

If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology. Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns -- all you need to know to augment your existing skills in "traditional" web design, software, or product development. Packed with informative illustrations and photos, this book helps you: Get an overview of technologies surrounding touchscreens and interactive environments Learn the process of designing gestural interfaces, from documentation to prototyping to communicating to the audience what the product does Examine current patterns and trends in touchscreen and gestural design Learn about the techniques used by practicing designers and developers today See how other designers have solved interface challenges in the past Look at future trends in this rapidly evolving field Only six years ago, the gestural interfaces introduced in the film Minority Report were science fiction. Now, because of technological, social, and market forces, we see similar interfaces deployed everywhere. Designing Gestural Interfaces will help you enter this new world of possibilities.

If you want to get ahead in this new era of interaction design, this is the reference you need.