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Developing Industrial Case-Based Reasoning Applications

The INRECA Methodology

In just few years, case-based reasoning has evolved from a research topic studied at a small number of specialized academic labs into an industrial-strength technology applied in various fields. The INRECA methodology presented in detail in this monograph provides a data analysis framework for developing case-based reasoning solutions for successful applications in real-world industrial contexts. The book is divided into parts on: - smarter business with case-based decision support; - developing case-based applications using the INRECA methodology; and - using the methodology in various application domains. The book provides a self-contained introduction to case-based reasoning applications that address both R&D professionals and general IT managers interested in this powerful new technology. In this second edition, improvements and updates have been incorporated throughout the text. Particularly useful is the systematic coverage of experience factory applications at various steps; and, of course, the references have been extended substantially.

In this second edition, improvements and updates have been incorporated throughout the text.

Multimedia Software Engineering

Multimedia has two fundamental characteristics that can be expressed by the following formula: Multimedia = Multiple Media + Hypermedia. How can software engineering take advantage of these two characteristics? Will these two characteristics pose problems in multimedia systems design? These are some of the issues to be explored in this book. The first two chapters will be of interest to managers, software engineers, programmers, and people interested in gaining an overall understanding of multimedia software engineering. The next six chapters present multimedia software engineering according to the conceptual framework introduced in Chapter One. This is of particular use to practitioners, system developers, multimedia application designers, programmers, and people interested in prototyping multimedia applications. The next three chapters are more research-oriented and are mainly intended for researchers working on the specification, modeling, and analysis of distributed multimedia systems, but will also be relevant to scientists, researchers, and software engineers interested in the systems and theoretical aspects of multimedia software engineering. Multimedia Software Engineering can be used as a textbook in a graduate course on multimedia software engineering or in an undergraduate course on software design where the emphasis is on multimedia applications. It is especially suitable for a project-oriented course.

As discussed in Chapter 1 , we can view multimedia software engineering in two
different, yet complementary, roles: 1) to apply multimedia technology to the
practice of software engineering, or 2) to apply software engineering principles to
the ...

Mind Mapping For Dummies

Presents the basic principles of mind mapping, discussing how it was developed and the software options available and describing how it can be used to organize information, improve memory, increase reading comprehension, and enhance creativity.

In Mind Mapping For Dummies, Florian Rustler explains how the system works and walks you through proven Mind Mapping techniques for everything from project management to maximising creativity; improving memory to studying for exams.